Jun 25, 2005, 12:18 PM // 12:18
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#21
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Academy Page
Join Date: Jun 2005
Guild: Demonic Knights
Profession: Mo/E
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Quote:
Originally Posted by Deagol
It is often a bad idea to resurrect someone in the middle of a PvE battle, they will start with low health and often be killed right away, accumulating death penalty. Making sure those of your teammates are alive stay alive are usually a priority for a monk.
I have several times been killed as the first with a henchmen party, and then seen the henchmen get control over the situation, and then revive me.
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actually there is a 10 second (i think) grace period where it will not give you DP
just like the 5 second no damage grace period right after you res
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Jun 25, 2005, 12:33 PM // 12:33
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#22
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Frost Gate Guardian
Join Date: May 2005
Location: Illinois
Guild: House Nightshade
Profession: R/Mo
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So far I've played with mostly henchies. I like them better than real players. The one time I played with all real players it was a disaster. I don't know where the team leader got these morons but they were awful. Now I just take one or two real people and mostly henchies or just me and henchies. Works the best.
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Jun 25, 2005, 07:07 PM // 19:07
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#24
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Frost Gate Guardian
Join Date: May 2005
Location: Canada
Guild: [Halo]
Profession: W/
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Sometimes when i cant find a party to fight with in the dessert ill use henchies and it works really good for me i dont know about anybody but i perfer them for a quick side quest.. (only further on in the game, before the dessert there garbage)
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Jun 25, 2005, 07:15 PM // 19:15
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#25
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Ascalonian Squire
Join Date: Jun 2005
Location: Infront of my pc, UK.
Guild: Dragon Guard Alliance
Profession: R/Mo
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I've had a mixed time with henchmen.
The good:
Easy way to make a party when you want to do a mission quickly
Healer henches are v.usefull
Only need to use rez signet once on the healer and she/he will rez everyone else
The bad:
Teleport bug in the Crystal Desert where you teleport, and your henchmen don't teleport with you and then if you die (like i did) they get stuck on the other side running between two points
Healer hench getting torn between rezzing a dead party member and healing a member who's fighting and ends up doing neither, just running between the two!
Not being able to use commands to set tactics/strategy for your henchmen.
All in all Henchmen have their uses, but they're no substitute for a real team. =)
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Jun 25, 2005, 07:38 PM // 19:38
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#26
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Frost Gate Guardian
Join Date: Jun 2005
Location: Ontario
Guild: Penguins With Rifles
Profession: N/Me
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I find that henchmen are sometimes useful, but they also can cost quite a bit of money. I RARELY hire henchmen to help me. I find that you only get a fraction of gold, and a fraction of the items you pick up. When I farm, every monster that I kill usually drops some kind of an item or gold, say... 90% of the time. Whenever I have henchmen hired, out of the total of 200 gold that I should have rightfully picked up I would have 50g.
I see henchmen as more of a Tax in the game than usefull
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Jun 25, 2005, 07:51 PM // 19:51
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#27
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Ascalonian Squire
Join Date: Jun 2005
Location: Infront of my pc, UK.
Guild: Dragon Guard Alliance
Profession: R/Mo
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They do that so it balances out with how the drops system works, i.e
If you go out with a team of four real players, you'd SEE more drops but drops assigned to YOU would be the same (roughly) as you'd get with henchmen, you just don't see the drops that are assigned to henchmen.
Plus the whole term "Henchmen" means that they're hired help, mercinarys if you will, and mercinarys don't fight for free.
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Jun 25, 2005, 08:34 PM // 20:34
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#29
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: GoP
Profession: E/R
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Quote:
Originally Posted by Lasaeth
For some reason, hencies are more stupid (stupider?) at the beginning of the game, and will play Rambo from time to time.
:/
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I think why henchies seem more stupid atthe beginning is because humans are smarter. It is easier for a party of 4 to attack the same target (e.g. the healer frist). When you have a party of 8, in PvE, calling targets are virtually useless because there's always a human or 2 who would not listen. IMO, Henchies "seem" to obey better (but remember as the human player, you must call). What I notice, although I am mostly looking tt the melee henchies is that they switch target if the human player calls.
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Jun 25, 2005, 08:34 PM // 20:34
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#30
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Ascalonian Squire
Join Date: May 2005
Location: Southern California
Profession: Mo/Rt
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I usually use henchmen for all missions of Old Ascalon and North Shiverpeaks and for some missions of Kryta and Maguuma. Sometimes I just do the bonus with henchmen (i.e. Elona Reach). Most quests I also use henchmen. They're not as bad as people make them out to be. They're wonderful at doing focus fire, which some players still don't understand, and when the female enchanter comes around, she's great.
Did half of Hell's Precipice with henchmen in one run with Devona dying once, which was much better than most real people groups I had gone with prior. I'm sure I could get through it all the way with henchies next time
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Jun 25, 2005, 09:19 PM // 21:19
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#31
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Frost Gate Guardian
Join Date: May 2005
Location: Canada
Guild: [Halo]
Profession: W/
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Quote:
Originally Posted by Isaacp
I find that henchmen are sometimes useful, but they also can cost quite a bit of money. I RARELY hire henchmen to help me. I find that you only get a fraction of gold, and a fraction of the items you pick up. When I farm, every monster that I kill usually drops some kind of an item or gold, say... 90% of the time. Whenever I have henchmen hired, out of the total of 200 gold that I should have rightfully picked up I would have 50g.
I see henchmen as more of a Tax in the game than usefull
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say ur farming with 3 other henchies... hey whats the difference between farming with 3 henchies and getting 50g outta 200g and farming with 3 other people and getting 50g outta 200g..
really id say just farm byurself and you will get everything for yourself?
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Jun 25, 2005, 09:25 PM // 21:25
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#32
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Frost Gate Guardian
Join Date: Apr 2005
Location: A Van Down by the River
Guild: Best Rapper Ever[DMX]
Profession: Mo/E
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i ran my monk all the way to sanctum cay with henchies just by healing there asses the whole time.
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Jun 25, 2005, 10:30 PM // 22:30
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#33
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Academy Page
Join Date: Jun 2005
Profession: W/E
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The henchmen are good if you're trying to do things slowly and carefully. Unfortunately, Claude, Dunham, and especially Alesia get much too close to mobs. I have used henches for most activities and have been able to get by if I'm extremely cautious. But there are too many times when they refuse to stay back -- even before I try to pull. They're quite suicidal. The PUGs I join almost never wipe. The henches wipe constantly, partly because their skills and spells are limited, partly because they don't have enough hitpoints to be engaging certain mobs, and partly because they're computer AI. They could be worse, but they could also be better.
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Jun 26, 2005, 02:32 PM // 14:32
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#34
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Ascalonian Squire
Join Date: May 2005
Location: Florida
Guild: Angry Souls
Profession: Me/E
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I have used henchies for most of the game so far (I'm a lvl 19 mesmer). Because many times in order to stay alive I used hit and run tactics, so when selecting henchies I leave the warrior out because they won't break off right away and follow as the others. I did Althea's Ashes will just henchmen, but no warrior because of the warrior's tendency to run into the middle of the fray. My guild members are all in Australia and I'm in America, so I get limited playing time with then and because I'm very new to this type of game and don't have a lot of experience I tend to stick to henchman because I don't want to be a liability to a group.
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Jun 26, 2005, 02:47 PM // 14:47
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#35
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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As a Monk, I love my henchies...all of them. I would pay them for their services if I needed to.
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Jun 26, 2005, 03:04 PM // 15:04
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#36
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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It really helps to be a monk when going on missions (e.g. thirsty river, elona...) with henches late in the game. REALLY helps.
So much so that if you're not a monk, and you don't have any other way of effectively healing them (i.e. you're a necro), don't even bother trying.
The crystal desert is *easy* with henches, taking down up to four hydras with three hench helpers no sweat - but Alesias tendency to tank means first frickin Forgotten mob takes her out in the missions. The other henches do fine, but without a healer, how far can one get?
Answer: not very.
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Jun 27, 2005, 08:19 PM // 20:19
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#37
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/Mo
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they are good if you are just looking to go place to place. if you want items, you're better off going in pugs.
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Jun 27, 2005, 08:59 PM // 20:59
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#38
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Lion's Arch Merchant
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Up until Yak's Bend, hechmen suck horribly. Alesia's AI is so drastically broken it's enough to make grown men weep, and since you only have 3 of them, and they're so low level, they will die when a Charr so much as looks at them.
From Yak's on, you get six party members, 5 henchies, so it balances out more. If you are a monk yourself, or a secondary healer, you can pretty easily keep your henchie teams alive.
Once you've Ascended, you get access to Linu, who is a GODDESS. You will fall prostrate at her bare feet and love her with all your heart. Once you've reached Draknor's, I see no reason to take normal people anymore, since the henchies have caught up, and play far smarter than 99.9999% of all players.
So yes, I'd say they're worth it from Yak's, even more so when you are a healer yourself, and they become very good near draknor's.
Creston
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Jun 27, 2005, 09:01 PM // 21:01
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#39
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Ascalonian Squire
Join Date: May 2005
Location: Texas
Profession: N/E
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after I accended, a friend and i went with 6 henchies and we both died, but the henchies won the mission for us! Luv em
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Jun 27, 2005, 09:31 PM // 21:31
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#40
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Ascalonian Squire
Join Date: May 2005
Location: Mesa, Arizona
Profession: W/Mo
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Quote:
Originally Posted by Barak Ironhand
Only one minor complaint springs to mind-Ms healer simply will not stay back out of AoE range; and heavens forbid she gets attacked by something. She spends the next 2 minutes (or rest of her hp) running around like a headless chicken aggroing everything in sight. -.-;
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Amen to that...
Or figuring out that one of them got stuck behind a chest AFTER your entire party has died and you click on thier full health bar to see them chillin' all by themselves half the map away.
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